Results

ANOVA

The type of game significantly affected injuries, *F*(1, 36) = 25.86, *p* < 0.001,  = 0.383, but the type of console did not, *F*(1, 36) = 3.58, *p* = 0.067,  = 0.061. The effect of the type of game was significantly moderated by the type of console, *F*(1, 36) = 5.05, *p* = 0.031,  = 0.092. Conditional post hoc tests and the Descriptives plot (@fig-13_a) revealed that injury severity was statistically comparable for static games, *t*(36) = 0.251, ptukey = 0.803, d = 0.112 (95% CI [-1.137, 1.361]), but was significantly higher for Nintendo switch compared to Xbox for active games, *t*(36) = -2.927, ptukey = 0.006, d = -1.309 (95% CI [-2.63, 0.012]).


ANOVA - injury
95% CI for ω²ₚ
Cases Sum of Squares df Mean Square F p ω²ₚ Lower Upper
game 184.900 1 184.900 25.860 < .001 0.383 0.144 0.573
console 25.600 1 25.600 3.580 0.067 0.061 0.000 0.254
game console 36.100 1 36.100 5.049 0.031 0.092 0.000 0.298
Residuals 257.400 36 7.150  
Note.  Type III Sum of Squares

Descriptives

Descriptives plots

Post Hoc Tests

Standard (HSD)

Post Hoc Comparisons - game ✻ console - Conditional on game
95% CI for Mean Difference 95% CI for Cohen's d
game Mean Difference Lower Upper SE df t Cohen's d Lower Upper ptukey
Active Xbox One Switch -3.500 -5.925 -1.075 1.196 36 -2.927 -1.309 -2.630 0.012 0.006
Static   Switch 0.300 -2.125 2.725 1.196 36 0.251 0.112 -1.137 1.361 0.803
Post Hoc Comparisons - game ✻ console - Conditional on console
95% CI for Mean Difference 95% CI for Cohen's d
console Mean Difference Lower Upper SE df t Cohen's d Lower Upper ptukey
Xbox One Active Static 2.400 -0.025 4.825 1.196 36 2.007 0.898 -0.386 2.181 0.052
Switch   Static 6.200 3.775 8.625 1.196 36 5.185 2.319 0.855 3.782 < .001